30 LONG-FORM OPERATIONS

Guides

Each article owns one complete player task, a visible evidence boundary, and links to the next system.

30GUIDES × 9 LANGUAGES
01
Beginner // F10 · F14 · F17

First Hours Field Plan

the first combat and Shelter loop

02
Beginner // F10 · F11

Hacking Basics

real-time grid hacking while Hugh remains exposed

03
Intermediate // F10 · F12

Hacking Path Decisions

choosing a short safe route or claiming more blue squares

04
Intermediate // F11

Decode and Multi-Hack

the verified roles of Decode and Multi-Hack nodes

05
Beginner // F10 · F12

Gun–Hack Rhythm

alternating movement, fire, and the live hacking interface

06
Beginner // F13

Thruster Movement

dashing, elevation, and hovering in combat and traversal

07
Intermediate // F10 · F12

Shielded Enemies

breaking red shields before attempting a hack

08
Intermediate // F12

Missile Redirection

recognising a hackable missile and creating a safe response window

09
Beginner // F20 · F21

Weapon Unit Roles

Primary, Attack, Tactical, and Defense equipment roles

10
Intermediate // F20 · F21

Limited-ammo Economy

planning finite equipment charges without invented drop rates

11
Beginner // F20 · F21

Grip Gun Route

using the persistent Primary Unit as a dependable fallback

12
Intermediate // F21

Stasis, Charge, and Decoy

comparing Stasis Net, Charge Piercer, and Decoy Generator by role

13
Beginner // F14

The Shelter Loop

healing, saving, resupply, loadouts, upgrades, and conversations

14
Intermediate // F15

Firmware Upgrade Priority

choosing among Hugh HP, main weapon, and Diana armour-open duration

15
Beginner // F16

Unit Printer Guide

spending Lunafilament to unlock discovered weapons and nodes

16
Beginner // F17

Tram and Backtracking

using Escape Hatches for checkpoints, resupply, travel, and returns

17
Intermediate // F18

Cabin Coins and Stamp Club

turning verified Shelter activities into a repeatable visit plan

18
Intermediate // F18 · F29

Training Simulations

preparing for simulations and tracking the dated June adjustment

19
Completion // F19

Mini-Cabin Cleanup

organising a spoiler-controlled search without claiming totals

20
Completion // F19

REM and Diana

tracking Read Earth Memories and Shelter conversations

21
Completion // F17 · F28

Sector 100% Route

planning sector cleanup without treating the campaign as open world

22
Completion // F28

PRAGMATA Achievement Roadmap

sequencing the 35 Steam achievements with spoiler controls

23
Advanced // F20 · F21

Lunatic Preparation

building a role-balanced preparation checklist

24
Buyer // F23 · F30

Shelter Variety Pack

evaluating the paid cosmetic DLC without implying gameplay power

25
Buyer // F22 · F23 · F24

Editions and Expired Bonuses

separating current editions from expired early-bird rewards

26
Buyer // F02 · F25 · F26

Platform Differences

comparing supported platforms and platform-specific display features

27
Setup // F27

PC Performance Setup

checking official requirements and building a conservative setup plan

28
Beginner // F22

Sketchbook Demo Guide

using the free demo while respecting its content boundary

29
Story // F05 · F06 · F07 · F08 · F09

Spoiler-safe Story Primer

understanding The Cradle, Hugh, Diana, Lunafilament, and IDUS

30
Returning // F29 · F30

Post-launch Update History

verifying dated changes without inventing a version number